Quote from the upcoming DMG 2:
“A paladin rescues an imprisoned knight who swears to follow her as a faithful companion for a year and a day. A shaman tends to the wounds of a young black bear, and the friendly animal follows the shaman on his quest. A wizard takes on an apprentice, a youthful elf eager to learn the ways of magic and use them to battle evil.”

I am talking about a “pet” the whole party can benefit from... The Party Mascot. The mascot does not always follow the party off on their adventures. But it could indeed grant certain benefits for hanging around. Think back to the Saturday morning cartoons in the 1980's; it seemed that almost everyone had a “party mascot” of some fashion. Does “Uni” ring a bell from the Dungeons & Dragons cartoon, or perhaps “Slimer” from The Real Ghostbusters cartoon series that ran from 1986 to 1991? Slimer was such a fan favorite that he later starred in his own Slimer! cartoons when The Real Ghostbusters was extended to a one-hour format.
Here is a list of possible Party Mascots:
• Adult Faerie Dragon Flitterwing (Draconomicon, page 195)
• Guard Drake (Monster Manual, page 90)
• Kruthik Young (Monster Manual, page 170)
• Iron Defender (Monster Manual, page 156)
• Phantom Warrior “Ghost” (Monster Manual, page 116)
• Blood Hawk (Monster Manual 2, page 142)
• Stonefist Defender (Monster Manual 2, page 143)
• Ankheg Broodling (Monster Manual 2, page 11)
• Crawling Gauntlet (Open Grave, page 142)
• Rust Monster (Monster Manual 2, page 178)
In Party Mascots Part 2, I will cover the possible benefits that each monster could offer as a Party Mascot, along with using Companion Slot Items from Adventurer’s Vault with Mascots.
If you have used something like this in your game previously, or you plan to use this in an upcoming game, we would love to hear all about it. Please leave us a comment and tell us about it! Until next time, have fun and keep the dice rolling!



